Platform: Ps3, Xbox 360, PC
Genre: Shooter, RPG
Release Date: February 2011
Developer: Eidos Montreal
Publisher: Square Enix
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The augmentations look awesome and seem
to work awesome too. |
The original Deus Ex could have been the best PC game of all time, it combined great cyberpunk shooting with role playing, it was awesome. Then came Deus Ex: Invisible war, a dumbed down and not as good sequel but still exceptional. And now we look to Deus Ex: Human Revolution for our Deus desires. The new FPS/RPG will be on PS3, Xbox 360 and PC and will be a prequel to the other two games. An interesting feature is the ability to augment your body to help you in missions (similar to Crysis 2), they are divided into 4 types; combat, stealth, social and technology, with these you can go through the game without killing anyone (other than bosses) or kill just about everyone. Another awesome feature is squad leaders, these command a squad of enemies and if killed the squad will go a bit rubbishy, the enemies can also react to different play-styles making the game more... interesting <evil laugh>. A big change is regenerating health, the developers didn't want players to get stuck due to low health. Close-up-instant-kills, certain augmentations and the cover system are all in third person unlike the rest of the game.
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Speach will play a large part of the game,
your social abilities can be upgraded!
(Intimidate - 1up!) |
Adam Jensen (You) is a security guard at a company that makes augmentations, after an attack on the company he is forced to undergo augment surgery (as I call it), giving him wrist blades and cool mech-shades. Adam has an apartment to store his collected stuff (where else do you put your oddheadgaming fan letters?), you will travel to 5 different places, 3 being Shanghai, Detroit (put your hands up) and Montreal. Adam's actions will lead to the creation of UNATCO
(United Nations Anti-Terrorist Coalition), a company that fights International Terrorism in the 1st and 2nd game. Catch the game in February 2011.
By BigHead.
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